Science Cinema

This past year I attended a webinar all about a resource known as ScienceCinema. This resource is run through the United States Office of Scientific and Technical Information (OSTI) and offers conference recordings, promotional videos, research recordings, interviews, and other materials produced by the DOE National Laboratories, DOE research facilities, and the European Organization for Nuclear Research (CERN). Though the materials are limited to material … Continue reading Science Cinema

Unity – A Game Engine for Virtual Reality

Over the past five years, an increasing number of academic libraries have begun to provide access to virtual reality technologies. Whether through makerspaces, development labs, or old-school circulation, academic libraries are either growing or considering their role in the ever expanding world of virtual reality. Technology such as the Oculus Rift, HTC Vive, Google Cardboard, Samsung Gear VR and many others are pushing libraries to … Continue reading Unity – A Game Engine for Virtual Reality